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Launching the Server

Information

  • To launch your dedicated server you first have to package the dedicated server application using unreal engines Project Launcher or Project Packager.
  • When you have your executable (ProjectServer.exe for exmaple) then you can use the examples below.

Packaging Project

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Launching the Server

  • Locate your server executable and make a shortcut to the executable GameLift_ServerServer.exe (this is just an example, the executable name will depend on what your project is called).

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Server Shortcut

  • You'll have to append -server and -log to the Target.

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D:\_compile\GameLiftServer\WindowsServer\GameLift_ServerServer.exe -server -log

You'll have to change the path to the executable depending on your own project, these are only examples that apply to this specific project.

Starting the Server

  • Start the server by using the shotcut from the previous step, this will start the server and display a log output.

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