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Building/Packaging your Project

  • Always package your game as a Development Build for local testing.
  • If packaging as a Shipping Build, you must upload the build to Steam and launch it via the Steam Client.

Packaging Using the Project Launcher

Follow these steps to package your project:

  1. Open the Project Launcher in Unreal Engine.

    Project Launcher

  2. Configure your profile settings as needed.

    Profile Settings

  3. Select build configurations (Development or Shipping).

    Build Configuration

  4. Return using the back button after configuring the profile.

    Back Button

  5. Start packaging by clicking the Launch button.

    Launch Packaging

Packaging Using the Project Launcher (Unreal Engine 5.6 and later)

Follow these steps to package your project:

  1. Open the Project Launcher in Unreal Engine.

    Project Launcher

  2. Create a new Launch Profile

    Image

  3. Example settings for packaging as a development build

    Image

  4. Click on the "Launch" button to package the selected Profile/Project

    Image