Building/Packaging your Project
- Always package your game as a Development Build for local testing.
- If packaging as a Shipping Build, you must upload the build to Steam and launch it via the Steam Client.
Packaging Using the Project Launcher
Follow these steps to package your project:
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Open the Project Launcher in Unreal Engine.
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Configure your profile settings as needed.
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Select build configurations (Development or Shipping).
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Return using the back button after configuring the profile.
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Start packaging by clicking the Launch button.
Packaging Using the Project Launcher (Unreal Engine 5.6 and later)
Follow these steps to package your project:
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Open the Project Launcher in Unreal Engine.
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Create a new Launch Profile
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Example settings for packaging as a development build
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Click on the "Launch" button to package the selected Profile/Project